Monthly Archives: July 2011

7 posts

Lightwave

While attending school at Westwood College of Technology, I was very adept at animation and multimedia. I was hired to help teach these classes after I had taken them. The 3-D animation class was the one I favored, and I ended up teaching that one several times while I was […]

Unreal Tournament 3 – Hive III Custom Deathmatch Map

This is the sequel to the popular Unreal Tournament 2004 map, Hive II. It’s built with the same game play style, using the geometric battlefield of bridges and platforms. This map delivers fast-paced 3D action, adding a few new game play mechanics to spice up the fight and to make […]

Unreal 2004 Custom CTF Map – Savage Sewer

This map is another Capture-the-Flag map. These two large bases face off beneath the streets of a grand city. A labyrinth of tunnels, sewer pipes and ventilation ducts give each team many ways to assault each base. This is a big map with many hidden features within it. It is […]

Unreal 2004 Custom Map – The Blender

This map was inspired during a night of festivities with my friends. We were making drinks with a blender and I had the idea to build a map that WAS a blender! This map is a Deathmatch map that is one big open room with a central pillar that rotates […]

Neverwinter Nights Module – Trouble in Ellishan

This is a module I have developed for small group adventures. It is based in a remote village called Ellishan. Mostly a farming village of little excitement, the town does have one claim to fame: legends tell of a meteor falling from the heavens long ago and forming the hill […]