This is one of the hobby sites that I run. This website is dedicated to the Massively Multi-player Online Role-playing game (MMORPG) Dungeons and Dragons Online.
Since games are one of my passions I decided to build a database of all the items and quests within Dungeons and Dragons Online. Thus gives players the ability to search for and find related quests and items. DDM’s Realm has turned into a very popular site for the game.
I strive to keep DDM’s Realm the most complete source of information available on the Internet. It pulls data from other sites and sources and is kept up-to-date by manual verification of game data.
This is a website I created to serve as a hub to track projects, websites and tasks pending on all current projects. The design was kept simple for ease of use. The functionality of this site was powered by a back-end database enhanced with logic imbedded in the code behind for the web site.
Image Innovations LLC is my company for freelance design and consulting. Over the years it has had many different designs. Here are a few of those:
This was the HTML website for my home business. This business is focused on creating web sites and other media for the small business.
This is the alternate site I created for my home business that was strictly a Flash site. This site had a lot more flair to it and was much more interesting to browse. There was always something going on in every page.
Here are a couple CSS-based designs I used for awhile. One used some flash to add some interesting elements to the layout.
This is a site I created for the guild Silent Shadow in the MMORPG (Massively Multiplayer Online Role Playing Game), Everquest. It was the common meeting ground for all members of the guild to exchange ideas and plan events.
I created this site while employed as the webmaster for this company. They built and reconditioned very large diesel engines for large machines and generators. I built a database for this site to track their entire inventory and to keep track of prices.
Here is what the main inventory area looked like. The inventory was listed in a summary format. If the customer was interested in something they could click on the item itself and it would take you to a page with more information and several pictures of the item. An example of this detail screen is below.
Here is the detail view of a particular item. This gives the customer more information about the item. One more step of detail is available by clicking on the picture popup window.
This was an independent project that a few of my friends and I were working on. This was to be a MMORPG set in a future earth. The initial game mechanics and story were fairly well hashed out. We then began working on an engine and I began to develop the graphics. We were able to get the basic design as well as get the prototype GUI designed. Here are a few shots from that project.
Unfortunately the project fell through as some of the design team had to move on to other projects but it was a great experience and helped me learn the depth of game design and what it takes to make one.
We were using Bryce 3D to create and quickly model many of the outside terrains and locations. With its built in tools for creating landscapes, it was quick and easy to create the look and feel of the game.
The prototype UI was created as an initial interface for the game. Power and abilities were listed at the side bars with more vital character information below. Each UI element could slide off the screen to give players a better view of the area.
Hive II is a fun little Deathmatch level I created. Inspired by interesting geometric shapes, I ended up making a structure evocative of a helix. It is easy to get turned around on this level which gives it a bit more of a challenge. The metal structure is held by anti-gravity beams and players who are not careful may fall off the platform into the molten pool below. A fun map to play, it really tests your aerial skills jumping from platform to cat walk. This map is designed for 2 to 8 players and can be very intense.
This is a side view of the level from one of the anit-gravity beams. This is even with the main level and widest part of the map.
This is an overall screen shot of the entire level showing the networks of catwalks and platforms.
This is a screen shot of the lower section of the map where a narrow catwalk follows the outer perimeter of the Hive II. You can see the molten ore below, which means instant death for any that fall in.
Here is a view of the sniper roosts on the top of Hive II. The angles of the catwalks makes hitting your targets difficult.
If you are interested in giving this map a try (the only way to really check out a map) please take a moment and read the readme.txt and feel free to download this map. If you would like to contact me regarding this map please feel free to email me.
Here is a look at the whole network of walkways that make up the level.