Game Design

9 posts

Fyxt RPG

The Fyxt RPG is a game I have developed fashioned after a traditional tabletop role playing game. I combine the feel of this type of game with the digital tools and convenience of the internet.  Enjoy the traditional tabletop gaming experience while being able to pull up your character, the […]

Unreal Tournament 3 – Hive III Custom Deathmatch Map

This is the sequel to the popular Unreal Tournament 2004 map, Hive II. It’s built with the same game play style, using the geometric battlefield of bridges and platforms. This map delivers fast-paced 3D action, adding a few new game play mechanics to spice up the fight and to make […]

Unreal 2004 Custom CTF Map – Savage Sewer

This map is another Capture-the-Flag map. These two large bases face off beneath the streets of a grand city. A labyrinth of tunnels, sewer pipes and ventilation ducts give each team many ways to assault each base. This is a big map with many hidden features within it. It is […]

Unreal 2004 Custom Map – The Blender

This map was inspired during a night of festivities with my friends. We were making drinks with a blender and I had the idea to build a map that WAS a blender! This map is a Deathmatch map that is one big open room with a central pillar that rotates […]

Neverwinter Nights Module – Trouble in Ellishan

This is a module I have developed for small group adventures. It is based in a remote village called Ellishan. Mostly a farming village of little excitement, the town does have one claim to fame: legends tell of a meteor falling from the heavens long ago and forming the hill […]

Neverwinter Nights Persistent Server – Lochshire

This is a persistent-world server for Neverwinter Nights. I ran this server and world for about two years with bi-weekly updates to the content within. Unlike Trouble in Ellishan, it is designed for many players. This is a much larger module with many more areas to explore and quests to […]

Unreal 2004 – Facing Dragons CTF Map

This Capture-The-Flag map was inspired by my love of fantasy. The map is set deep within a volcano, just above the steaming pool of lava. Each base is identical in design and the entrance to each one is carved in the likeness of giant dragons. The dragon claws located on […]

Awakening Interface

The Awakening

This was an independent project that a few of my friends and I were working on. This was to be a MMORPG set in a future earth. The initial game mechanics and story were fairly well hashed out. We then began working on an engine and I began to develop […]

Hive Outer View

Unreal 2004 Custom Level – Hive II

Hive II is a fun little Deathmatch level I created. Inspired by interesting geometric shapes, I ended up making a structure evocative of a helix. It is easy to get turned around on this level which gives it a bit more of a challenge. The metal structure is held by […]