Game Design

9 posts

Neverwinter Nights Persistent Server – Lochshire

This is a persistent-world server for Neverwinter Nights. I ran this server and world for about two years with bi-weekly updates to the content within. Unlike Trouble in Ellishan, it is designed for many players. This is a much larger module with many more areas to explore and quests to […]

Unreal 2004 – Facing Dragons CTF Map

This Capture-The-Flag map was inspired by my love of fantasy. The map is set deep within a volcano, just above the steaming pool of lava. Each base is identical in design and the entrance to each one is carved in the likeness of giant dragons. The dragon claws located on […]

Awakening Interface

The Awakening

This was an independent project that a few of my friends and I were working on. This was to be a MMORPG set in a future earth. The initial game mechanics and story were fairly well hashed out. We then began working on an engine and I began to develop […]

Hive Outer View

Unreal 2004 Custom Level – Hive II

Hive II is a fun little Deathmatch level I created. Inspired by interesting geometric shapes, I ended up making a structure evocative of a helix. It is easy to get turned around on this level which gives it a bit more of a challenge. The metal structure is held by […]