Tag Archives: Level Design

Unreal 2004 Custom CTF Map – Savage Sewer

Unreal 2004 Custom CTF Map - Savage SewerThis map is another Capture-the-Flag map. These two large bases face off beneath the streets of a grand city. A labyrinth of tunnels, sewer pipes and ventilation ducts give each team many ways to assault each base. This is a big map with many hidden features within it. It is best played with at least 8 people and is designed to handle up to 20.

The central region of this map is wide open and it is easy to see each team move back and forth.


Another look at the center, open area of the map. From this angle you can see all the different ways to get into each base. You can go through the ventilation system, by aqueduct or if you are a good swimmer, dive down and swim through the underwater tunnels.


The aqueducts in the blue base. It can be confusing navigating the area, so use the signs above each outlet to find your way.


Halfway through each base there is a flood storage area where all the aqueducts converge. This location is a good defensible area.


Small side rooms litter this level and each one has its own surprise in it.


Here is the ground level view of the blue base’s flag room. It is important to stay alert as the enemy can attack you from any angle.


Neverwinter Nights Module – Trouble in Ellishan

nwn_ellishan_titleThis is a module I have developed for small group adventures. It is based in a remote village called Ellishan. Mostly a farming village of little excitement, the town does have one claim to fame: legends tell of a meteor falling from the heavens long ago and forming the hill to the north of town. Recently the meteor has seemed to come to life and many strange things are now happening around town.

This was an early module I created and is designed for at least one DM. It has open ended NPC’s so each DM can modify the exact storyline surrounding the meteor. I hope you enjoy it, and if you have any suggestions or comments please let me know.

Since this is a remote village, monsters often encroach on town.


Adventure can be had all around the area, but the heart of the adventure lies around the fallen meteor and what it is now doing, and who might be behind it.


Need a break from the adventure? Kick your shoes off at the inn and spend some time talking to the locals.


This guy seems to be looks menacing! Could he be behind the Trouble in Ellishan?


What evil deeds are being done here?


Why don’t you go stand in the middle?


This doesn’t look good…


Neverwinter Nights Persistent Server – Lochshire

Neverwinter Nights Persistent Server - LochshireThis is a persistent-world server for Neverwinter Nights. I ran this server and world for about two years with bi-weekly updates to the content within. Unlike Trouble in Ellishan, it is designed for many players. This is a much larger module with many more areas to explore and quests to accomplish. This module also includes much more in-depth scripting as well as containing many scripted events.

This is a large village set in a bay of Loch Shiverbite.


This is the town temple where many godly services can be found, from spells and potions to a purification from the well just outside the doors. If you are unlucky enough to fall in battle, the magic portal will teleport you back to your party leader.


Goblins, nasty little weak creatures, are often underestimated as they always attack in large groups.


Giving the Dungeon Master trouble? Try spending some quality time in his realm with no hope of escape!


Where is all this water coming from?


The ancient temple seems to still have a bit of life left in it.


Unreal 2004 – Facing Dragons CTF Map

Unreal 2004 - Facing Dragons CTF MapThis Capture-The-Flag map was inspired by my love of fantasy. The map is set deep within a volcano, just above the steaming pool of lava. Each base is identical in design and the entrance to each one is carved in the likeness of giant dragons. The dragon claws located on the wall faces above the heads are sniper roosts, which give the defenders a prime area to pick off those that assault their base. Powered by the magic of the ancients, each base holds the aura of long-lost combatants.

This is the view from the mouth of the blue dragon. You can take the straightforward, but riskier approach over this bridge, or you can take the longer, but safer ledges on either side of the lava lake.


Here is the entrance to the blue base. A long set of stairs head up to the throat of the dragon. Note the claws on both sides in the wall face. They are perfect sniper positions.


The entry room of the blue base. Here you can hear the chants of the ancients and see their magic at work in the floor and elevators.


The walkway over the entry room of each place is a great position for those defending their flags.


Here is one of the staircases in the blue base. Scary isn’t it?


Here is the flag room for the blue base. The flag is positioned at the source of power for each base, the altar of magic. On the ceiling of the flag room you can see the huge skeletal ribs of the fierce dragon.


This is a look at the flag room from a different angle. The parapets that rise out of the floor make great defensible areas. This map takes good coordination and execution if you hope to get out of the base with the enemy’s flag.


If you are interested in giving this map a try (the only way to really check out a map) please take a moment and read the readme.txt and feel free to download this map. If you would like to contact me regarding this map please feel free to email me.