Tag Archives: UT 2004

Unreal 2004 Custom Map – The Blender

Unreal 2004 Custom Map - The BlenderThis map was inspired during a night of festivities with my friends. We were making drinks with a blender and I had the idea to build a map that WAS a blender! This map is a Deathmatch map that is one big open room with a central pillar that rotates with long “blender” blades that are attached. Initially I tried to make this map so players can walk on the blades to get to the central pillar, but if you mistimed your leap you would get chopped up by the edge of the walkways. This posed many problems as characters who did not stay in the exact center of the blade took damage even if they were on walking on it properly. So the damage from the blades was removed and that made this map a lot more playable. This is a very chaotic map but a blast to play.

Here is a view from the top of this area. You can see the central pillar easily with the blades spinning around it. The green stuff within the pillar is the antigravity field. Get in and float to a different level!

blender_upper

Down in the base of this level there are lots of goodies but there is also lots of danger. All those that miss their jumps or get knocked around always end up down here.

blender_lower

Need a break? Duck back into the shadows on the central tiers. It is the best place to take a breather and to scout out your enemies!

blender_mid

From on high you can get a great view of the action and try to get a few sneaky sniping shots off. That blue bot on the blade looks like a good target…

blender_battle

One thing to note is that it does have a strange bug sometimes in multiplayer mode: The central pillar does not appear to rotate but the physics still exist (You can see people floating around the room, obviously on a blade but you can not see it visually). I have tried to fix this but have been unsuccessful so far, I think it might be a bug in the engine and not the map itself. If you have any ideas or thoughts please let me know!

If you are interested in giving this map a try (the only way to really check out a map) please take a moment and read the readme.txt and feel free to download this map. If you would like to contact me regarding this map please feel free to email me.

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Unreal 2004 – Facing Dragons CTF Map

Unreal 2004 - Facing Dragons CTF MapThis Capture-The-Flag map was inspired by my love of fantasy. The map is set deep within a volcano, just above the steaming pool of lava. Each base is identical in design and the entrance to each one is carved in the likeness of giant dragons. The dragon claws located on the wall faces above the heads are sniper roosts, which give the defenders a prime area to pick off those that assault their base. Powered by the magic of the ancients, each base holds the aura of long-lost combatants.

This is the view from the mouth of the blue dragon. You can take the straightforward, but riskier approach over this bridge, or you can take the longer, but safer ledges on either side of the lava lake.

facing_dragons_bridge

Here is the entrance to the blue base. A long set of stairs head up to the throat of the dragon. Note the claws on both sides in the wall face. They are perfect sniper positions.

facing_dragons_blue_base_fr

The entry room of the blue base. Here you can hear the chants of the ancients and see their magic at work in the floor and elevators.

facing_dragons_blue_entry

The walkway over the entry room of each place is a great position for those defending their flags.

facing_dragons_blue_base_en

Here is one of the staircases in the blue base. Scary isn’t it?

facing_dragons_blue_stairs

Here is the flag room for the blue base. The flag is positioned at the source of power for each base, the altar of magic. On the ceiling of the flag room you can see the huge skeletal ribs of the fierce dragon.

facing_dragons_blue_base

This is a look at the flag room from a different angle. The parapets that rise out of the floor make great defensible areas. This map takes good coordination and execution if you hope to get out of the base with the enemy’s flag.

facing_dragons_mosaic

If you are interested in giving this map a try (the only way to really check out a map) please take a moment and read the readme.txt and feel free to download this map. If you would like to contact me regarding this map please feel free to email me.

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